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Moreover, the campaigns are solid, and the controls have been adapted surprisingly well for gamepads, though they don’t match the agility of mouse + keyboard on PC. Overall, I’d say that Iron Harvest is fun to play and that its formula is tight enough to provide short bursts of competitive multiplayer thrills. One way or another, KING Art Games’ influences are very clear. Likewise, the game reminds me of Relic’s WH40K: Dawn of War (the first one) in many ways, although that title packed a substantial amount of building. If you need a comparison, I’d say Iron Harvest closely resembles the Company of Heroes titles (Relic Entertainment), which did include a bit of base-building and defending key positions, but asked players to quickly take control of the maps in a “tug of war” of sorts. Smartly positioning units and using the environments is as important to achieve victory as optimizing the production of resources and troops - the latter systems aren’t especially deep, but can’t be ignored. Mind you, the campaigns also get intense, but having clear goals in order to hit the next chapter in an engrossing story definitely helps plow through enemy armies and bases.īase-building fanatics won’t find much to love in Iron Harvest, as the game focuses mainly on staying mobile with groups of troops and mechs which evolve over the course of missions/matches and can (and should) take advantage of their surroundings to maximize chances of survival and success.
IRON HARVEST PS5 REVIEW OFFLINE
I personally recommend beating at least the first campaign before jumping into the multiplayer offering or offline skirmishes, as it’s a well-paced set of missions with enough variety of scenarios to help most players prepare for the ruthless, fast-paced battles that await outside the campaigns. The learning curve is also quite smooth RTS typically throw lots of information at players early on before promptly throwing them to the wolves, but that isn’t a problem here. Furthermore, the main characters are well-defined and bring both unique points of view to the story and interesting abilities to the gameplay. Surprisingly, Iron Harvest takes its storytelling and worldbuilding very seriously - there are three campaigns which hail from the base game, each centered around a different faction in the next Great War the world faces after a brief post-WWI period of scientific and technological innovation.
IRON HARVEST PS5 REVIEW PC
I personally didn’t vibe nearly as much as I wanted to with the original PC release for a variety of reasons - this year’s port for next-gen consoles, which packs under its “Complete Edition” banner all previous expansion packs and further enhancements, fixes some of the game’s more glaring issues, but also highlights its deep-rooted shortcomings. Hype surrounding Iron Harvest was high, and both the pre-launch betas and the final release hit remarkable player numbers, yet the reception wasn’t super-positive overall. RTS fanatics gladly welcomed this premise, as the genre had been mostly stagnant ever since Blizzard’s StarCraft II came out in 2010. It’s been more than a year since Iron Harvest fully launched on PC, and now it’s bringing war to consoles.Īfter a highly successful Kickstarter campaign, German video game developer KING Art Games started full-blown development on Iron Harvest, a dream project for the team the selling point was to bring rudimentary mechs into a post-WWI setting, effectively creating an alternate timeline with abundant possibilities for a real-time strategy title.
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